CGA/MDA Video Adapter Lab - Engineering Application

CGA/MDA Video Adapter Lab - Engineering Application

Restoration and validation workflow for monochrome and color text-era adapters, including monitor timing and character ROM behavior.

Adapter Modes
MDA, Hercules-compatible, CGA text and graphics
Output Paths
TTL monochrome, composite, RGBI output checks
Clock Profiles
14.31818MHz domain checks and divider validation
ROM Handling
Character ROM preservation and checksum workflow
Display Validation
Geometry, sync, and phosphor persistence tests
Field Scope
Pre-286 display stack bring-up and troubleshooting
Ready
Demoscene Portal (A1200)

Coding the scene

Typical categories

Bullet: 4k / 64k intros (size-coding) Bullet: Trackmo / demo (multi-part) Bullet: Music disk Bullet: Graphics collection

Workflow

Bullet: Choose a target and constraints (speed, memory, chipset) Bullet: Build a minimal framework (sync, input, timing, loader) Bullet: Iterate effects + transitions Bullet: Profile early, optimise late, then profile again

Notes by platform

Bullet: Amiga: copper/blitter, C2P, AGA bandwidth, timing on real hardware Bullet: C64: cycle-exact raster timing, stable IRQ, sprite multiplexing Bullet: Atari ST: sync tricks, low-level video, DMA sound constraints Bullet: PC: DOS timing, VBL sync, fixed-point, software rendering, or modern GPU

Code is poetry, but poetry still needs a stable IRQ. — Anonymous scener
Amiga 1200 mode: scroll the tabs, pick a machine, and drop a release.
Amiga 1200 mode: scroll the tabs, pick a machine, and drop a release.
XT-Emporium NT
Start
Quick Launch
CGA-MDA Demoscene Portal
008716 04:42 PM